A downloadable game for Windows, Linux, and Android

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In the year 20xx, the first cat with opposable thumbs was born.
100 years have passed and humanity now lives in fear of the kitten-kind.

KatzenKlein Redux is a retro inspired FPS, where one must shoot evil kitties to save humanity.

Controls:

 F is used to switch between window and fullscreen mode.

In menus (whenever not in gameplay):

  •        Arrow keys are used to navigate menus.
  •        WASD can also used to navigate menus.
  •        Enter is used to select options.

In game controls:

  •         WASD for movement.
  •         Left SHIFT will make you run (while moving).
  •         E to use doors and switches.
  •         SPACE is used to jump.
  •         the mouse is used to look and turn.
  •         Left mouse click is used to shoot (and can be held).
  •         1 selects the weapon "Fists".
  •         2 selects the weapon "Pistol" (if you have one).
  •         3 selects the weapon "ShotGun" (if you have one).
  •         4 selects the weapon "MiniGun" (once again; if you have one).
  •         ESCAPE will open the in-game menu.

KatzenKlein Redux runs on a custom engine, so if you experience any crashes or issues, please do leave a comment.
If you happen to play the game, thank you very much :)

StatusReleased
PlatformsWindows, Linux, Android
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorK. A. Laherty
GenreShooter, Action
Made withKrita, LMMS, SDL, Audacity
Tags3D, Arcade, Cute, FPS, Retro, Singleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

KKR_linux_1_0_3.tar.gz 10 MB
KKR_win_1_0_3.zip 9.9 MB
KKR_1_0_3.apk 12 MB

Development log

Comments

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(+1)

So I just commented here so no one sees this, this is for your reward for giving feedback on my game, Slugger. So, your reward will be a shoutout on the next video on my YouTube channel, ProxyFirewall. It should come up if you search it up. It's not very popular, but it's the best reward I could come up with XD

Hope you like it though! (When the vid comes out)

That's very kind of you. If I helped out in any way; I'd say that's reward enough, but I'm not going to turn down a video of someone playing my game. Just don't stress over it if you're too busy. Keep up the great work :)

I mean I could make a video of myself playing your game - what I meant was giving your itch.io username a shout-out in my next general video, which I’m not quite sure what I’m going to do for yet. But I’ll definitely consider making a video of your game!

Oh! Silly me; I misunderstood. I was probably trying to multi-task when I read your comment, sorry about that. Don't worry about making a video on my game; just keep working on your project. I hope the dev-log videos go well; I was never very good at making them... I always felt they were more stressful to make than the actual game development... it's probably a skill I should work on.

(+1)

Yeah - I made one devlog video but on the second I spent wayyyy too long trying to make it better than the last one and I was improving as I was making it so I had to keep redoing it, and it got to the point where the same thing that happened to you happened to me, where it was just to exhausting. So maybe what I’ll do instead is make videos of me playing games and then simply try and get popular and use my popularity to promote my game.

I've had a look at both your youtube page and Itch page. I've never been good with popularity, so feel free to disregard my advice, but if the age on your itch profile is correct; don't stress so much.

You've got a playable public alpha/beta for a new game, as well as one finished and public game. You're doing really well.
I'd say that you should focus on finishing projects and refining skills. Don't get down on yourself for not getting thousands of downloads and views, just try and figure out what you enjoy doing.

If you want to to do more youtube videos; that might really help you with presentation and over-coming the "talking to no one"-thing (That still weirds me out), and the many hours you could get from talking over and discussing other peoples games might help (and really help lesser known developers), but please don't dismiss your own skills.
How about a Scratch tutorial? How about a tutorial on how you do music and SFX?
Little things like that can really help out an early developer.

 I just added an instagram link to my Itch profile page. I don't use it much, but since I like offering advice to developers; I figured it would make messaging better. Having a large conversation like this in my game page is probably "unprofessional".
Feel free to hit me up for playtesting, advice and so on. I might reply quite late, but I'll always try to answer.

Keep up the good work :)

(+1)

overall the game is entertaining if you have 30 minutes to spare

Thank you for checking out my game and commenting :)

(+1)

Loved it =) had a blast, handled well, and was clever. Keep up the great work!

Thank you for playing my game and especially for recording it and posting it on your channel :) It really does mean a lot to me.

(+2)

Very nice work with this one. I had a blast and worked well on my galaxy phone, keep it up!

Thank you very much :) Really liking your games too, really interesting stuff, so you should also keep it up!

(+1)

So, the game starts, starts on a black screen, space and LMB causes some sounds, is that a loading screen or?

(+1)

Sorry about that, it seems that it's a glitch, but I haven't seen that one before.
Could you tell me if you are using Windows or Linux and what version of the operating system?
Thanks for pointing this bug out and if I can reproduce it, hopefully I can fix it.

(+1)

W10, are there specifications on the GPU? pretty old AMD.

(+1)

Thanks for the info. It shouldn't be a problem since I coded it to use OpenGL 2.1 and GLSL 1.2, which is pretty old and should be compatible with most old cards. All I can think of is maybe you need to check if you have the newest drivers for your graphics card?
Either way, I'll look around on some forums and see if  anyone has mentioned similar issues with AMD and the way I've written the renderer.
Sorry I couldn't fix it right away, but you've been very helpful.

(+1)

NOW I KNOW WHY SOME PEOPLE PREFER DOGS, HOLY!
Very fun game, didn't expect this to be so smooth!

one suggestion though, it would be nice if we're able to swap between weapons faster, because i almost cursed the whole family tree of these cats in some "regrettable" situations 💀

and how their whole body just evaporates and splits once you shotgun their face, MWAH! i loved that haha

Thanks :) I was nervous finally releasing it, so your comment has made my day.
I'm also glad it ran smoothly. I wrote the engine myself, but it has only been tested on the computers I own.
I'm going to take a few days off coding (I need a break), but I'll make sure to look into faster weapon switching. I think I'll also add mousewheel scrolling to change weapons. 

(+1)

coding your own engine and creating this experience deserves more than a break haha ^^
good luck on your future endeavors!