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KatzenKlein Redux

KatzenKlein Redux

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Devlog

  • Version 1.0.4 update. Now runs in browsers and more optimised.
    March 14, 2026 by K. A. Laherty
    1
    #boomer shooter, #custom engine, #optimization, #doom clone, #cats, #fps, #porting
    Why the update now? It might seem somewhat odd that I've decided to update a game that gained little interest, but a few months ago; I saw that someone used my game as an example for porting Android g... Continue reading
  • Version 1.0.3 update. Fixed massive collision bug.
    August 28, 2024 by K. A. Laherty#coding, #collsion, #diagrams
    Quite embarrassingly, the last version of KatzenKlein Redux contained a massive collision glitch. A big thank you to the fellow itch user; frogfann, for actually capturing the glitch on video. Once I... Continue reading
  • Version 1.0.2 update (now supports Android)
    August 20, 2024 by K. A. Laherty#optimization, #porting, #Android, #rendering
    Well, I was hoping to move onto another project, but then remembered that I needed to check if my sound system would work on Android, so here is another ranty and wandering dev-log. Huzzah! My sound s... Continue reading
  • Version 1.0.1 update
    July 18, 2024 by K. A. Laherty#retro, #boomer shooter, #fps, #doom clone, #custom engine, #kitties, #cats
    Howdy! Though I decided to give myself a few days off coding, I went back and did some additional work. Here's what I've done so far (with rambling paragraphs for each item!) Increase from 60fps cap t... Continue reading
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Updated 9 days ago